![]() ![]() For that you need this article which is also hosted on Emile 'Obsidian' Ong's website. You applied a ton of advanced stuff but now the map is performing poorly. Be sure to check out their wiki as well for more advanced topics. AI Misbehaving is written by Dan 'Cardigan' Evans and is currently being hosted by. If you want the best possible bot play on your maps then there's really only one definitive guide out there. These are still up and can be found here. Years ago, famous Quake 3 mapper Andrew 'dONKEY' Dunn made a complete set of tutorials covering every aspect of Quake 3 mapping and guiding you through the process of making a full fledged map from start to finish. Especially considering the new possibilities you have when using Q3map2. Great, now you know some tricks but that doesn't make a map. The fact that there's still a mirror for it online only proves how useful they really are. But how do you make Quake 3 maps? Back in the day almost every aspiring Quake 3 mapper learned the basics thanks to Bubba his set of tutorials. Most of these downloads are provided by Quake 3 guru Emile 'Obsidian' Ong. The original website is now defunct but you can still download the tool from here. I think almost nobody misses manually running batch files for compiling and thanks to Q3Map2Toolz there's no need to return to that. Still, you'll have to compile your map and when all is done, you have to make it ready to be distributed online. Luckily, there's an extensive manual which can be found here. The latest version of Q3Map2 is included in the GtkRadiant 1.6 package. Of course you'll want to know all the possibilities so be sure to check out the manual here. It has a ton of a new features that the original compiler didn't have. If you want to get the most out of it you need to use Randy 'Ydnar' Reddig's Q3map2. When you are done in the editor you need to compile your map. I recommend using GtkRadiant 1.6, a very popular level editor among Quake 3 mappers and the only, still officially, supported version. Taste differs so we will not be getting into personal preferences. ![]() There are several editors out there who support Quake 3 mapping. I'll do my best to answer them or find someone who can. You can post additional questions in the thread. It covers all the basics and should allow you to spend your time mapping. I want you to be able to spend your time mapping and not looking for stuff online. Besides that, the game is old so a lot of good resources are now defunct. For some of you it has been a while a for others it's a brand new experience.
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